Saturday, October 29, 2011

Furry Business

One of the things I've been working on all week is getting familiar with the fur tool in Maya. I have it figured out now, expect for the lighting and rendering part, which I will get into later.
The body is unwrapped and ready for texturing and some fur!

But before I start putting a lot of work into any of that I always like doing a bit of research and really visualizing exactly how I want the fur to look.

I'm going to do a combination of base painting on the model and adding fur on top. The fur is pretty heavy in terms of rendering time and I haven't even added anything so I think having a mixture of both will help with that.

Going through some of the different fur presets in Maya I realized I really liked the Squirrel fur. I already know I want the body to have a brownish red look with a bit of pattern.

I looked up a few images and really liked this:




I love the color and this is a really good reference in terms of how the fur lays, length and overall look and texture.

I'm not sure about the fuzzy tail but it is something I didn't think about. I'll just have to try it on my model and see.



Patterns on the body is another thing I definitely want. I have in mind something very simple like just three black lines going down his back, but I still looked through a few other options.

These are some of the patterns I've looked up. Although interesting still not what I was looking for. I realized the closest animal print to what I had in mind was a skunk!

I'm glad I looked it up because there's a lot more details to it than I recall. I like the way the stripe starts at the head then splits and continues onto the tail, so that is something worth taking into consideration when I do my fur!

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